Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

2013-03-29

Beyond The 'Uncanny Valley'

Activision R&D Real-time Character Demo - YouTube



This animated character is being rendered in real-time on current video card hardware, using standard bone animation. ...

Is It Real? With New Technology Has Activision Crossed The 'Uncanny Valley?' : The Two-Way : NPR

Mashable asks the pertinent, philosophical question: Does this next-generation animation cross the so-called "uncanny valley?"

The term was coined in 1970 by the Japanese roboticist Masahiro Mori. He said humans can relate to robots — think R2-D2 — but once they get too humanlike, but not close enough — think the animated Angelina Jolie in Beowulf — they feel disgust. That disgust — that "uncanny valley" — subsides at the other side: when the robot is indistinguishable from reality.

So, have we crossed that valley with this animation?

Jorge Jimenez – Next Generation Life


We believe this technology brings current generation characters, into next generation life. At 180 fps in a Geforce GTX 680.
The team behind this technology consists on Javier Von Der Pahlen (Director of R&D), Etienne Danvoye (Technical Director), Bernardo Antoniazzi (Techical Art Director), Zbyněk Kysela (Modeler and Texture Artist), Mike Eheler (Programming & Support) and me (Real-Time Graphics R&D).
You have a teaser of the slides here:
Next-Generation-Character-Rendering-Teaser.pptx

2012-05-06

The TL1 Motion Simulator with 180 Degree, Spherical Projector Screen



From Motion Simulation comes a very impressive simulator as the company has developed the TL1 in co-operation with the British Ariel Motor Company.

Ariel is known for their Ariel Atom sports car and the TL1 is no less extreme or innovative as it’s the world’s first portable 180-degree, spherical projector screen cockpit with multiple driving positions.


Motion Simulation | TL1


Total immersion without compromise

The TL1 simulator has been specifically designed from the ground up to bring a fresh and innovative approach to Racing, Flight and First-Person-Shooter Simulation.


Full wrap around screen


Professional standard projectors


Variable driving position






Motion Simulation TL1 on board - Touring Car - YouTube


Filmed at Gadget Show Live. Onboard footage from the Motion Simulation TL1 simulator, driving a V8 Touring car at Oulton Park. Motion Simulation's TL1 simulator includes the worlds first, portable 180 degree screen and multiple position cockpit


2011-10-18

Barco's RP-360 a Breakthrough in Flight Simulator Technology

Flight simulator gives 360-degree immersion | TG Daily

Belgian company Barco has unveiled what's probably the most advanced flight-training simulator in the world, a fully immersive, 360 degree system using rear projection.

The RP-360 is designed to give pilots the most realistic view possible, and can be hooked up to other simulators so that several pilots can carry out mission training together.

It's claimed to be the first flight sim to give the pilot a completely uninterrupted 360-degree view, and can be used to simulate a number of different fighter jets.



Barco's RP-360 is a rear-projected spherical display system for full 360° immersive training. The system performance produces the most accurate image quality on the market today.

Barco | Dome displays | 360° immersive dome setup for flight training | RP-360 dome

At a glance

• 13 or 14 projectors
• 25:1 system contrast
• Resolution better than 4 arcmin/OLP
• 10ftL brightness
• can fit in rooms down to 14ft high
[...]
It features the following dedicated technologies for multi-channel setups:

DynaColor: automatic color calibration across channels
Linked constant light output: brightness equalization across channels
Edge blending: creates one seamless composite image
Warping: precise geometry correction for curved surfaces
Smearing reduction: handles fast-moving imagery effortlessly



2010-12-01

Robot Arm F1 Ferrari Simulator


Paolo Robuffo Giordano and colleagues at the Max Planck Institute for Biological Cybernetics in Tübingen, Germany, must really enjoy their jobs. Their CyberMotion Simulator is intended to realistically replicate the experience of driving a Ferrari without actually having to buy one.

Ferrari Simulator This image shows the robotic arm Ferrari simulator without a steering wheel attached. The simulator includes a force-feedback steering wheel and pedals. via Cyberneum


IEEE Spectrum: Engineers Turn Robot Arm into Formula 1 Simulator



The CyberMotion Simulator is basically a full motion simulator adapted to a racing car game. Players (or subjects, the researchers prefer to call them) sit in a cabin on a robot arm some 2 meters off the ground and drive a Ferrari F2007 car around a projected track with force-feedback steering wheel and pedals. The aim is to make the experience as realistic as possible without having to buy a real F2007, and to test the simulator with an environment that requires sudden, massive acceleration.

The robot arm is a Robocoaster, a modified six-axis Kuka KR 500 that can lift up to 500 kg. It's usually found in amusement parks and normally does not allow users any control. Robuffo Giordano and his collaborators want to use it to study how we perceive motion; their paper, though, deals with the mechanics of the simulator.



KUKA Entertainment - Research



KUKA passenger-carrying robot in research

Research and development institutions are keen KUKA passenger-carrying robot users. A large work envelope, an open kinematic chain, individual customization, flexible supply of energy and fluids and intuitive operation of the controller are just some of the plus points that make the KUKA passenger-carrying robot the first choice for research into the brain and sensory perception.




A Novel Framework for Closed-Loop Robotic Motion Simulation


Robuffo Giordano, P., C. Masone, J. Tesch, M. Breidt, L. Pollini and H. H. Bülthoff: A Novel Framework for Closed-Loop Robotic Motion Simulation - Part II: Motion Cueing Design and Experimental Validation. Proceedings of the 2010 IEEE International Conference on Robotics and Automation (ICRA 2010), 3896-3903, IEEE, Piscataway, NJ, USA (05 2010)
 

Frequently Asked Questions

Q: What kind of robot is that?
A: The CyberMotion Simulator is built upon a commcercially available industry robot (the KUKA KR-500 robot), modified by KUKA for theme park purposes and heavily customized at the MPI for use as a research setup.

[...]

Q: So what's the difference between this simulator and fun rides based on the same robot, such as the Legoland Power Builder or the Disney Epcot Sum of All Thrills?
A: Technically, the biggest difference is that our simulator is a 'closed-loop' simulator, which means that you can interactively control your motion trajectory while you are in the simulator, whereas the typical fun rides have preprogrammed trajectories that are simply played back during a ride. The second difference is that we never intended to produce a fully developed fun ride, so sound and graphics are worse than what you would expect from a fun ride. Also, since our simulator is computing the real-world physics of a F1 car quite accurately, it is much harder to drive than a typical computer game. And finally, we can use this simulation in experiments to gain insights into human perception of motion.

[...]


2010-03-21

Digital Molecular Matter (DMM) Simulating Real and Imaginary Worlds

Digital Molecular Matter

Digital Molecular Matter, better known as simply DMM, is a middleware physics engine developed by Pixelux. It is designed for computer, video games, and other simulation needs by attempting to simulate physical real-world systems. Unlike traditional realtime simulation engines which tend to be based on rigid body kinematics, the use of soft body dynamics via FEA allows for DMM to simulate a more general set of properties. Developers assign physical properties to a given object (or portion of an object) and then at runtime they behave as they would in the real world (e.g. ice, gummy bear, etc.) In addition the properties of objects (or even just parts of objects) can be changed at runtime allowing for additional interesting effects.


LucasArts: Digital Molecular Matter Tech Demo




outerbox



How it Works
 
DMM handles the simulation of diverse materials by using an advanced method from scientific computing called finite element modeling (FEM). Materials are represented in FEM by a set of "material parameters" that the simulation takes into account. A DMM content creator has complete control over these parameters to tune an object's material, being able to adjust, for example, how soft or rigid an object is and how easily it may fracture. Side effects such as having objects weaken and break after repeated bending occur naturally as an artifact of material settings. The DMM collision system is very robust and handles the collision of the complex shapes that arise from deformation and fracture.




These demos show what can be done with the DMM Plug-in for Maya. They were created entirely with DMM Plug-in for Maya, no other physics system was used.

Cliff House

A wooden shack on a cliff gets destroyed by boulders.

Spaceship

A spaceship gets destroyed by asteroids.

Crash

A heavy soft body falls onto a wooden beam destroying it. An animated object further destroys the beam, shattering it to tiny pieces.

Twist

Only the two red items attached to the wooden bar are animated. Because of the stress caused by the torsion, the wood brakes and shatters the glass box.

Rubber Car

A rubber car is thrown onto a circuit. Nothing is animated.
Trestle

A boulder is given an initial velocity. It then falls on a wooden trestle with metal railways. The resulting destruction is entirely simulated by DMM.





Sources:
  1. Digital Molecular Matter - Wikipedia, the free encyclopedia
  2. YouTube - LucasArts: Digital Molecular Matter Tech Demo
  3. Pixelux Entertainment SA - DMM Technology
  4. Pixelux Entertainment SA - Movies
  5. YouTube - DMM(Digital Molecular Matter) Cliff House
  6. YouTube - Rubber Car Pixelux Demo
  7. YouTube - Twist Pixelux Demo
Related:
  1. Digital Molecular Matter: Realistic material damage for military training simulations using real-time Finite Element Analysis - By Steve Griffith (Objective Interface Systems)
  2. Pixelux releases DMM plug-in for Autodesk Maya 2010 (physics simulation) - Software News for Maya News
  3. YouTube - Broadcast Yourself (Playlist).

2010-01-22

Video Game Success Determined by Brain Structure

Clipped from: Video gamers: Size of brain structures predicts success


Video Gamers: Size of Brain Structures Predicts Success


ScienceDaily (Jan. 21, 2010) — Researchers can predict your performance on a video game simply by measuring the volume of specific structures in your brain, a multi-institutional team reports this week.
The new study, in the journal Cerebral Cortex, found that nearly a quarter of the variability in achievement seen among men and women trained on a new video game could be predicted by measuring the volume of three structures in their brains.

The study adds to the evidence that specific parts of the striatum, a collection of distinctive tissues tucked deep inside the cerebral cortex, profoundly influence a person's ability to refine his or her motor skills, learn new procedures, develop useful strategies and adapt to a quickly changing environment.

Clipped from: Striatal Volume Predicts Level of Video Game Skill Acquisition -- Erickson et al., 10.1093/cercor/bhp293 -- Cerebral Cortex

Cerebral Cortex Advance Access published online on January 20, 2010

Cerebral Cortex, doi:10.1093/cercor/bhp293

Striatal Volume Predicts Level of Video Game Skill Acquisition




Figure 1. Regions studied. Display in 3D and 2D images for the segmentations used to identify the nucleus accumbens (orange), putamen (red), caudate nucleus (blue), and hippocampus (green).

Clipped from: Video gamers: Size of brain structures predicts succes

Kramer, Graybiel, Erickson, University of Illinois at Urbana-Champaign




Art Kramer (left) at Illinois, Ann Graybiel of MIT, and Kirk Erickson of the University of Pittsburgh found that the volume of specific brain structures could predict how well a person would perform on a video game. The study was conducted at the University of Illinois.

They used high-resolution Magnetic Resonance Imaging (MRI) to analyze the size of these brain regions in 39 healthy adults (aged 18-28; 10 of them male) who had spent less than three hours a week playing video games in the previous two years. The volume of each brain structure was compared to that of the brain as a whole.
Participants were then trained on one of two versions of Space Fortress, a video game developed at the University of Illinois that requires players to try to destroy a fortress without losing their own ship to one of several potential hazards.
Clipped from: Space Fortress :: CogWorks Laboratories :: Rensselaer Polytechnic Institute / RPI
Research > Space Fortress




Space Fortress is an action video game that requires constant shifts of attention, memory retrievals, visual tracking, fine motor control, and dynamic decision making. We are creating a hybrid cognitive model to play the game, part of a larger effort in studying skill transfer.


Sources:
  1. Video gamers: Size of brain structures predicts success
  2. Striatal Volume Predicts Level of Video Game Skill Acquisition -- Erickson et al., 10.1093/cercor/bhp293 -- Cerebral Cortex
  3. Video gamers: Size of brain structures predicts success
  4. Space Fortress :: CogWorks Laboratories :: Rensselaer Polytechnic Institute / RPI
Related:
  1. University of Illinois at Urbana-Champaign
  2. University of Pittsburgh: News From Pitt
  3. Video gamers: Size of brain structures predicts success
  4. BBC News - Video game success may be in the mind, study finds
  5. Are Big Brains Predictors of Success?
  6. Big brains for video games - Cosmic Log - msnbc.com
  7. Want to be a better gamer? Size matters | Health Tech - CNET News
  8. Skilled video gamers have bigger brain structures, more success, study says | The Toybox | ZDNet.com
  9. Brain Scans Reveal Video Gamers' Secrets - BusinessWeek
  10. Study shows that better gamers have bigger brains, are better learners too -- Engadget

2009-11-28

The Ostendo CRVD Curved Display

clipped from www.popsci.com
clipped from www.ostendotech.com
The Ostendo CRVD™ - the ultimate desktop display
clipped from www.ostendotech.com
The Ostendo CRVD™ - the ultimate desktop display


It's easy on the eyes.


The CRVD eliminates eye fatigue because the screen is curved and the user's focal distance remains constant across the screen.
Learn more »


Increase productivity and reduce frustration.


With its 2880-by-900 resolution, the CRVD will expand your desktop and give you extra space to be more productive.
Learn more »


Works with existing graphics cards and games.


CRVD displays work with existing graphics cards, drivers, and games, so there is no need for special hardware or software.
Learn more »
clipped from www.youtube.com

Car racing on 3 CRVDs

clipped from www.youtube.com

CRVD on San Diego CW6 News


blog it

Sources:
  1. MegaGoods 2009 Gallery: The Year's Hottest Products In One Place | Popular Science
  2. www.ostendo.com
  3. Ostendo CRVD™
  4. YouTube - Car racing on 3 CRVDs
  5. YouTube - CRVD on San Diego CW6 News
Related:
  1. UltimateAVmag.com: Curvilicious
  2. Display Daily » Blog Archive » If Thin is In, Then Curved is Cool
  3. OSRAM Opto Semiconductors|Applications|_SubApp_Showroom|Showroom

2008-12-16

Gamerox Gamer Chair

clipped from www.gamerox.com
clipped from www.gamerox.com
GAMEROX is an all-new action video game seat that's beneficial to health. By promoting movement during video game play, GAMEROX delivers real health benefits through improved circulation, movement and exercise.
clipped from www.gamerox.com
Are you sitting comfortably?
Get ready to Rock & Roll...
Smooth action...
Safe and secure...
Robust and strong...
clipped from www.gamerox.com
Get into the action..
GAMEROX requires no setup and can be used with any game console. GAMEROX also allows the user to move with the game, delivering a fuller more interactive game experience.
clipped from www.vimeo.com
clipped from www.slashgear.com

SlashGear
gamerox_gaming_chair_4-480x267
clipped from www.crunchgear.com

‘GAMEROX’ chair aimed at fidgety, slouching kids

Screen4
clipped from www.gizmag.com

GAMEROX gaming chair gets kids moving while sitting down

clipped from www.engadget.com
Gamerox gamer chair keeps you on your toes, so to speak

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Related:

gamerox
GAMEROX 'play in motion' on Vimeo
GAMEROX gaming chair - SlashGear
CrunchGear » Archive » ‘GAMEROX’ chair aimed at fidgety, slouching kids
GAMEROX gaming chair gets kids moving while sitting down
Gamerox gamer chair keeps you on your toes, so to speak - Engadget