Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

2013-03-29

Beyond The 'Uncanny Valley'

Activision R&D Real-time Character Demo - YouTube



This animated character is being rendered in real-time on current video card hardware, using standard bone animation. ...

Is It Real? With New Technology Has Activision Crossed The 'Uncanny Valley?' : The Two-Way : NPR

Mashable asks the pertinent, philosophical question: Does this next-generation animation cross the so-called "uncanny valley?"

The term was coined in 1970 by the Japanese roboticist Masahiro Mori. He said humans can relate to robots — think R2-D2 — but once they get too humanlike, but not close enough — think the animated Angelina Jolie in Beowulf — they feel disgust. That disgust — that "uncanny valley" — subsides at the other side: when the robot is indistinguishable from reality.

So, have we crossed that valley with this animation?

Jorge Jimenez – Next Generation Life


We believe this technology brings current generation characters, into next generation life. At 180 fps in a Geforce GTX 680.
The team behind this technology consists on Javier Von Der Pahlen (Director of R&D), Etienne Danvoye (Technical Director), Bernardo Antoniazzi (Techical Art Director), Zbyněk Kysela (Modeler and Texture Artist), Mike Eheler (Programming & Support) and me (Real-Time Graphics R&D).
You have a teaser of the slides here:
Next-Generation-Character-Rendering-Teaser.pptx

2012-03-27

Perpetual Ocean -- Ocean Surface Currents Animation

Last year, a group of NASA scientists and animators put together this animation of the world’s ocean surface currents, based on ocean flow data for June 2005 to December 2007. The video starts over the Atlantic, and as the globe rotates, you can see the whorls and waves dancing across the ocean, the relative calm of the Pacific, and the stillness around Antarctica. [...] The tool NASA used to make the visualization — ECCO2 or Estimating the Circulation and Climate of the Ocean


ECCO2 Home Page

To increase understanding and predictive capability for the ocean's role in future climate change scenarios, the NASA Modeling, Analysis, and Prediction (MAP) program is funding a project called Estimating the Circulation and Climate of the Ocean, Phase II (ECCO2): High-Resolution Global-Ocean and Sea-Ice Data Synthesis. ECCO2 aims to produce increasingly accurate syntheses of all available global-scale ocean and sea-ice data at resolutions that start to resolve ocean eddies and other narrow current systems, which transport heat, carbon, and other properties within the ocean.


2011-06-06

Fun with Blender 3D Physics Animations




Blender (software) - Wikipedia, the free encyclopedia

Blender is a free open source 3D graphics application, available under the GNU General Public License for the Linux, Mac OS X, FreeBSD, OpenBSD and Microsoft Windows operating systems.

Blender's features include 3D modeling, UV unwrapping, texturing, rigging, water and smoke simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and the ability to create interactive 3D applications, video games, animated film, or visual effects. More advanced tools include rigid, realistic body, fluid, cloth and softbody dynamics simulation, modifier-based modeling, character animation, a node-based material and compositing system, and embedded scripting in Python.



2011-04-06

Möbius Objects and Animations


Möbius strip - Wikipedia, the free encyclopedia



The Möbius strip or Möbius band (pronounced UK: /ˈmɜːbiəs/ or US: /ˈmoʊbiəs/ in English, [ˈmøːbi̯ʊs] in German) (alternatively written Mobius or Moebius in English) is a surface with only one side and only one boundary component. The Möbius strip has the mathematical property of being non-orientable. It can be realized as a ruled surface. It was discovered independently by the German mathematicians August Ferdinand Möbius and Johann Benedict Listing in 1858.[1][2][3]

The Möbius Gear


[...]
One can think of the black portion in the image as the ring with a fixed zero input velocity. A single blue gear is a planet, and the white strip is the sun. Output can be taken either from the sun or the planets (with no regard for practicality!). In practice, however, it’s easiest to actuate the Möbius strip (the white portion).
[...]
The end result is a functional prototype, but rotating the middle ring without having the blue gears pop out is a little tricky. If you’re so inclined you can download a description of the entire process from modeling to fabrication.


Collected from: Mobius Gears

Collected from: The Möbius Gear

Collected from: YouTube - Moebius gear

2010-11-21

Video Animations of Living Cells


The Animators of Life

Building on decades of research and mountains of data, scientists and animators are now recreating in vivid and sometimes jaw-dropping detail the complex inner machinery of living cells.



Perhaps the pivotal moment for molecular animations came four years ago with a video called “The Inner Life of the Cell.” Produced by BioVisions, a scientific visualization program at Harvard’s Department of Molecular and Cellular Biology, and a Connecticut-based scientific animation company called Xvivo, the three-minute film depicts marauding white blood cells attacking infections in the body. 




If there is a Steven Spielberg of molecular animation, it is probably Drew Berry, a cell biologist who works for the Walter and Eliza Hall Institute of Medical Research in Melbourne, Australia. Mr. Berry’s work is revered for artistry and accuracy within the small community of molecular animators, and has also been shown in museums, including the Museum of Modern Art in New York and the Centre Pompidou in Paris.

Productive Nanosystems: The Movies

Productive nanosystems are nanoscale machines that make atomically precise products under programmable control, and artificial productive nanosystems will be central to advanced, atomically precise nanotechnologies (see nanotechnology roadmap). Drew’s animations show the productive nanosystems at the foundation of life: The devices that perform RNA-programmed protein synthesis and DNA-programmed synthesis of DNA and RNA.

What is striking about the videos is how much Drew gets right, and how well he handles the necessary cheats forced on animators by the impossibility of showing the millions of random molecular motions that typically occur between the significant biomolecular events.




2008-08-22

Image Metrics -- lifelike animations

Image Metrics recently created a completely convincing photo-real Computer Graphics face animation at HD resolution.

Demo


Clipped from: YouTube - Meet "Emily" - Image Metrics Tech Demo


Until the 1:30 mark when they revert back to the source (the real actress), her entire face is being simulated by the technology.

News


Clipped from: Video: Lifelike animation heralds new era for computer games - Times Online

Times Online

Lifelike animation heralds new era for computer games

'Emily' will set a new precedent for photo-realistic characters in video games and films, says her creator, Image Metrics

Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology.

Emily - the woman in the above animation - was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.

Project


Clipped from: The Emily Project | Image Metrics : Performance-Driven Facial Animation Solutions for the Digital World


The Emily Project

When we first started working on Emily, our goal was to create an exact replica of the real actress Emily O'Brien. Why? Because there was no other way to determine how close we had come to reality if we did not replicate a "real" person. Judging from the reaction of people at SIGGRAPH, and the media, we've come pretty close to the mark.

Related:

Image Metrics : Performance-Driven Facial Animation Solutions for the Digital World
Video: Lifelike animation heralds new era for computer games - Times Online
The Emily Project | Image Metrics : Performance-Driven Facial Animation Solutions for the Digital World
image metrics emily cg facial animation blows my mind on [technabob]
Game On Emily is Not Real: The End of "Real" Actors?

2008-03-13

Electric Sheep

About Electric Sheep: a distributed computing project for animating and evolving fractal flames.
clipped from electricsheep.org

electric sheep


Electric Sheep is a free, open source screen saver run by thousands of
people all over the world. It can be installed on any ordinary PC or
Mac. When these computers "sleep", the screen saver comes on and the
computers communicate with each other by the internet to share the
work of creating morphing abstract animations known as "sheep". The
result is a collective "android dream", an homage to Philip K. Dick's
novel Do
Androids Dream of Electric Sheep?
.
clipped from electricsheep.org
Video documentary in MPEG-4
format
, and an older streaming version in cinepak.
High resolution music video in MEPG-4
format
.
The FAQ,
wiki,
and hires stills.



Good new quicktime
sample
.
Short old quicktimes:
1700,
2507b.
clipped from video.google.com
165-star-oasis by Electricsheep.org





blog it

Related:
the electric sheep screen-saver
A Guided Tour of Electric Sheep
Electric Sheep - Wikipedia, the free encyclopedia
On Lisa Rein's Radar: Node Zero Gallery Opening Thursday, March 13 - Live w/Spot Draves

2008-03-09

2008-02-12

Emergent Behavior of Complex Systems

In philosophy, systems theory and the sciences, emergence refers to the way complex systems and patterns arise out of a multiplicity of relatively simple interactions. Emergence is central to the theory of complex systems.
Emergence - Wikipedia, the free encyclopedia

Try out this demo:


What’s happening here is that each worm is following two rules: 1) try to move in the same direction as nearby worms (commonly known as the cohesion rule) and 2) move away from other worms if they get too close (known as the separation rule). There is some randomness thrown in so that worms will sporadically move in an arbitrary direction, to give the system a more organic feel. The result is the effect you see: a shifting pattern of motion comprised of groups of individuals, each of which is just moving according to the same two rules.
Christian Cenizal, Designer-Developer (Flocking and emergent behavior)

Blogged with Flock

2008-01-03

Creepy Robots -- The Order Electrus (video)

clipped from www.microbia.nl

The Order Electrus

Nature adapts, even to human actions that seem to destroy everything.


The amazing power of evolution has given birth to a new species of insect. Their ideal habitats are old industrial locations.Some call them electrical insects, others simply speak of a miraculous phenomenon,or even better, a self supporting order; The Order Electrus.

clipped from www.youtube.com

blog it

Via: BotJunkie » Creepy Robot Video: The Order Electrus
Related: The Order Electrus

2007-11-24

The Big Brother State

The dangers of a surveillance society

The Big Brother State is an educational film about what politicians claim to be protection of our freedom but what we refer to as repressive legislation.


via: The Big Brother State - Videolicio.us

2007-11-01

Medical Animations - Normal Vaginal Birth (video)

Medical Illustrations, Medical Animations

Nucleus Medical Art creates and/or licenses medical illustrations, medical animations, medical images, anatomical charts, anatomical models, and interactive multimedia for educational and commercial use.

including: